color 0,0

cls

for n=1 to 16

append a,rnd*(xmax-20)+10

append a,rnd*(ymax-20)+10

append d,(rnd*3+1)*sgn(rnd-.5)

append d,(rnd*3+1)*sgn(rnd-.5)

next

f=rgbf(1,1,1):l1=bez(a,3)

repeat

for n=0 to ubound(a)

k=a(n)+d(n):s=ymax

if n%2=0:s=xmax:endif

if (k>s) or (k<0)

d(n)=(rnd*3+1)*sgn(-d(n))

endif:a(n)=a(n)+d(n):next

l2=l1:l1=bez(a,3)

drawpoly(l2) color 0

drawpoly(l1) color 2

delay 20:until 0

func bez(a,b)

local a1,n,m

for m=1 to b

erase a1

append a1,a(0)

append a1,a(1)

for n=0 to ubound(a) -5 step 2

append a1,(a(n)+3*a(n+2))/4

append a1,(a(n+1)+3*a(n+3))/4

append a1,(3*a(n+2)+a(n+4))/4

append a1,(3*a(n+3)+a(n+5))/4

next

append a1,a(ubound(a)-1)

append a1,a(ubound(a))

erase a:a=a1

next:bez=a

end func

## Comments

## This makes quite a dramatic

This makes quite a dramatic display, showing off both Bezier techniques, and the capability of SmallBASIC!

It puts the Bezier code in a function. I previously wrote a "Bezier-Pen" program which does not use a function. I will have to make test-files to compare execution times for the two techniques.

## Yeah, it's pretty interesting

Yeah, it's pretty interesting. I should have mentioned, this and the plasmaJVSH.bas program were contributed by an anonymous code library submitter. Thanks for sharing who ever wrote these programs.

## Thank you

Thank you

I wrote these programs, but when i uploaded them, for some reason, it seemed like nothing happened. I guess that some glitch prevented my id from being associated with the program code.